Skip to content
Daily Bonus Project

Tetris Didn't Win at The Game Awards — A New Category Could Fix That

As any prominent honors show draws close, there’s always a clamor for introducing fresh award types to acknowledge overlooked contributions and satisfy the spirits of followers who have specialized interests.

A fellow writer previously argued for a horror game category. It would be amazing. Equally deserving are tabletop games, this being someone's personal cause. But they will have to forgive me if I try to elbow in front since similar to single-minded supporters, there's a strong justification supporting my request is the most urgent above others. The demand is this: It's essential to create an award type for logic-based games.

Organizing Gaming Categories

Categorizing art by genre isn't exact; it remains highly personal, and inevitably generate discussions and end in fuzzy definitions. It's understandable that film award organizations avoid this approach. However, it represents an unavoidable compromise for the industry of gaming, that demonstrate such variety they barely qualify as a single art form.

For the full spectrum of interactive entertainment excellence to be recognized, and to ensure all game types to receive proper recognition, classification by type becomes crucial.

Current Gaming Award Categories

Leading game ceremonies currently feature genre categories for Action-oriented games, Action/Adventure, RPG experiences, Combat games, Simulation and strategy titles, and Sports/Racing games. Together, these classifications effectively encompass many game types, making space possible for most games within them.

Different situation exists for puzzle games. No appropriate category exists to accommodate them. Think about these this year’s best games, showing diverse approaches: building puzzles in a particular game, the pulse-pounding block-matching in a different title, thought-provoking social scenarios of a third title. Where could they possibly go between these six categories? Unfortunately, nowhere.

Recognition Challenges

There are dozens of brilliant puzzle games published annually that have no home in entertainment awards, if they accidentally match classification types such as Handheld titles, Virtual reality experiences, and the highly challenging small studio competitions.

  • An iconic brain-teaser wasn’t nominated completely that year
  • A different innovative game received no nominations during that ceremony
  • Popular arranging title got ignored in 2021
  • Just some brain-teasers managed to sneak into independent or mobile categories

Importance of Logic Titles

Commonly they're modest productions, however the design behind logic titles holds tremendous importance. Iconic mobile puzzle games rank among the most-played games worldwide continuing this trend for over a decade.

The legendary block-stacking game challenges well-known building titles claiming status as most purchased experience; it also contends for top gaming experience. Puzzle games are foundational to the art of video games, while interacting with diverse game types.

Recommendation and Reasoning

Brain-teasers wouldn't encounter this problem. You could fill a field of five engaging, different, qualified experiences annually without trouble — perhaps, with difficulty, given the need to exclude many worthy titles.

Restating the point, these include experiences lacking appropriate categories during prominent ceremonies. Brain-teaser creators function at the challenging frontier interactive creation, developing some of essential manifestations within interactive entertainment. Similar to cinema stunt performers, they deserve recognition. We shouldn't delay 35 years.

MM
About the author

Michael Morris

Leo is a freelance writer and bonus expert with over a decade of experience in online earning strategies.

Daily Bonus Project

Type to search articles.